/*
 *  Steps loss test
 */

function abs(x)
{
    return ((x > 0) ? x : -x);
}

/*
 * Set home settings
 */
var SHOM = get_home_settings()
SHOM.FastHome = 500;
SHOM.uFastHome = 0;
SHOM.SlowHome = 20;
SHOM.uSlowHome = 0;
SHOM.HomeDelta = 300;
SHOM.uHomeDelta = 0;
SHOM.HomeFlags = HOME_STOP_FIRST_LIM;
set_home_settings(SHOM);

/*
 * Check for encoder
 */
var encoder = 1
command_zero()
var first = get_status().EncPosition
command_movr(100)
command_wait_for_stop(300)
var second = get_status().EncPosition
if(abs(second - first) < 2)
{
  encoder = 0
  log("It seems like here are no encoder", 2)
}

command_home();
command_wait_for_stop(300);
command_zero();
msleep(200);
// Store old move settings
var MOV = get_move_settings();

// Set fast speed and accel\decel
var MOV2 =get_move_settings();
MOV2.Speed = MOV.Speed * 2;
MOV2.Accel = MOV.Accel * 2;
MOV2.Decel = MOV.Decel * 2;

for(var i=0; i < 1; i++) // Set default settings first
{
  set_move_settings(MOV2);

  // Move long...
  command_move(20000);
  command_wait_for_stop(300);

  // Set prev settings back
  set_move_settings(MOV);

  // Move back
  command_move(0);
  command_wait_for_stop(300);
}

if (encoder > 0)
{
  var lost = get_status().EncPosition
  if (abs(lost) > 1)
  {
    log("Lost " + lost + " pulses", 1)
  }
  else
  {
    log("All is OK");
  }
}
else
{
  log("Do final homing...")
  command_home()
  command_wait_for_stop(300)
  var  lost = get_status().CurPosition
  if (abs(lost) > 2)
  {
    log("Lost " + lost + " steps", 1)
  }
  else
  {
    log("All is OK");
  }
}